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A manual for a computer science teacher

2nd grade, 1st quarter (8 lessons)

Objective of the lessons : To consolidate knowledge and skills in working with a computer, a text editor, and to develop algorithmic thinking through logical games and tasks.

Lesson plan

Lesson 1: Review of computer basics

Topic : Operating system interface and program launch

Objectives:

  • Review basic concepts: desktop, icons, buttons.
  • Teach children to launch programs through the Start menu and desktop shortcuts.

Materials:

  • Computers with an operating system installed.
  • Presentation with images of the OS interface.

Lesson plan:

  1. Introduction (5 minutes)
    • Remind children what an operating system (for example, Windows) is and its purpose.
  2. Desktop (10 minutes)
    • Show desktop: program icons, taskbar buttons, time and date.
    • Discuss how to find the desired program through the Start menu and launch it.
  3. Practical part (15 minutes)
    • Ask children to launch 2-3 programs using shortcuts and the Start menu (for example, a text editor or a graphics editor).
  4. Conclusion (5 minutes)
    • Discuss how to launch programs and why it is important to be able to use the desktop and menu.

Lesson 2: Operating System Interface and File Structure

Topic : Folders, files, saving and opening files

Objectives:

  • Teach children how to create and organize folders.
  • Repeat the process of saving and opening files.

Materials:

  • Computers with installed OS.
  • Folders with test files for work.

Lesson plan:

  1. Introduction (5 minutes)
    • Explain that files and folders are a way of storing information on a computer.
  2. Creating folders and files (10 minutes)
    • Show how to create a folder, name it, and move files into it.
    • Demonstrate saving a file to a specific folder.
  3. Practical part (15 minutes)
    • Give the task to create a folder with a name (for example, “My Documents”), save a file from a text editor into it.
  4. Conclusion (5 minutes)
    • Discuss why it is important to be able to organize files and folders.

Lesson 3: Working with text – typing and editing words

Topic : Typing, editing, saving

Objectives:

  • Repeat typing from the keyboard.
  • Teach how to edit text: delete, add symbols, correct errors.

Materials:

  • Computers with a text editor installed (for example, Microsoft Word).
  • Examples of short texts.

Lesson plan:

  1. Introduction (5 minutes)
    • Discuss why the ability to type and edit text is needed.
  2. Typing and editing (15 minutes)
    • Show how to add text, delete characters using the Backspace and Delete keys.
    • Explain how to move the cursor and correct errors.
  3. Practical part (15 minutes)
    • Ask children to print a short text (for example, “Hello, autumn!”) and correct it according to the task (add new words, delete unnecessary ones).
  4. Conclusion (5 minutes)
    • To sum it up: how to edit text and why it is necessary.

Lesson 4: Working with text – creating and saving a document

Topic : Opening, editing and saving text files

Objectives:

  • Teach children to save files and open them for further work.
  • To consolidate skills in working with a text editor.

Materials:

  • Computers with a text editor.
  • Files for editing.

Lesson plan:

  1. Introduction (5 minutes)
    • Explain that work on a text does not end after it is typed – it is important to be able to save it and continue editing later.
  2. Saving process (10 minutes)
    • Show how to save a text file in a folder.
    • Explain how to open saved files to modify them.
  3. Practical part (20 minutes)
    • Ask children to create a document, type a short text, save it, and then open it for editing.
    • Monitor implementation and help with any questions that arise.
  4. Conclusion (5 minutes)
    • To sum it up: why is it important to be able to save and open files?

Lesson 5: Logical Games – Basics of Algorithmic Thinking

Topic : Performing simple logical tasks

Objectives:

  • To teach children to solve logical problems with a sequence of actions.
  • Develop algorithmic thinking through games.

Materials:

  • Computers with logic games installed (e.g. games with sequences).

Lesson plan:

  1. Introduction (5 minutes)
    • Explain what a logical problem is and why it is important to be able to solve it.
  2. Example of a logical task (10 minutes)
    • Show how to solve simple problems where a sequence of actions must be followed.
  3. Practical part (20 minutes)
    • Give children tasks in a playful way: for example, moving objects in the correct order or following simple steps to solve a problem.
  4. Conclusion (5 minutes)
    • Discuss how algorithms help solve problems and where they can be applied in life.

Lesson 6: Logical Problems – Continued

Topic : Complex tasks on sequence of actions

Objectives:

  • To consolidate skills in solving problems using algorithms.
  • To teach how to analyze a sequence of actions.

Materials:

  • Computers with installed logic games and tasks.

Lesson plan:

  1. Introduction (5 minutes)
    • Remind us what an algorithm and sequence of actions are.
  2. Problem analysis (10 minutes)
  • Show an example of a more complex task with sequential steps (for example, moving several objects in a certain order or performing actions according to an algorithm).
  1. Practical part (20 minutes)
    • Ask children to complete tasks with a more complex sequence of actions using logic games.
    • Help children if they encounter difficulties by explaining the algorithm step by step.
  2. Conclusion (5 minutes)
    • Discuss the importance of sequences in problem solving and praise children for their efforts in applying logic.

Lesson 7: Practice working with text and logic

Topic : Combining work with text and algorithmic thinking

Objectives:

  • Review typing and editing skills.
  • Solve several problems on the sequence of actions in a game form.

Materials:

  • Computers with a text editor and logic games installed.

Lesson plan:

  1. Introduction (5 minutes)
    • Discuss how text and logical tasks can be linked (e.g. creating instructions, performing actions sequentially).
  2. Typing and editing (15 minutes)
    • Ask children to type a short text with a simple task (for example, a shopping list or steps to complete a task).
    • Show how to edit text and organize it to solve problems.
  3. Practical part – logical problems (15 minutes)
    • Provide tasks to solve sequential problems, asking children to apply planning skills.
  4. Conclusion (5 minutes)
    • Discuss how logic games and working with text help develop thinking.

Lesson 8: Final Lesson – Consolidation of Knowledge

Topic : Review and final work

Objectives:

  • Summarize the quarter, review the topics covered.
  • Complete tasks to review work with text and logical problems.

Materials:

  • Computers with a text editor and logic games.

Lesson plan:

  1. Introduction (5 minutes)
    • Discuss what the children have learned during the quarter: working with a computer, text, logical problems.
  2. Repetition of work with text (10 minutes)
    • Ask children to write a short text on a free topic and save it.
    • Check that they can open the saved file and edit it.
  3. Review of logical problems (15 minutes)
    • Give the task to solve 1-2 logical problems with a sequence of actions using a computer.
  4. Conclusion and discussion (10 minutes)
    • Summarize: discuss what skills the children have mastered, what they liked the most. Praise their successes and note the importance of algorithmic thinking and working with text.

This manual will allow students to consolidate basic skills in working with a computer, text, and develop logical thinking through algorithmic problems, which will create a basis for further study of computer science.